0xA5EA

  • JsSyntaxHighlighter Theme: Emacs
  • Registered on: 01/23/2010
  • Last connection: 02/05/2012

Projects

Activity

Reported issues: 63

02/05/2012

03:39 pm The kpq3radiant Feature #72 (Closed): update kpq3radiant to latest version
the new version seems to work fine so I close this thread
03:38 pm KinpinQ3-Project Feature #69: Flamegun
flamegun works now but there are still some issues:
# no marks on walls
# no sounds (code is disabled because we ...

01/15/2012

03:06 pm The kpq3radiant Feature #72 (Resolved): update kpq3radiant to latest version

01/05/2012

12:00 am The kpq3radiant Feature #72: update kpq3radiant to latest version
kpq3radiant has been updated to darkradiant version 1.7.0
code and windows-executables are updated.
12:00 am The kpq3radiant 12.00 hours (Feature #72 (Closed): update kpq3radiant to latest version)

01/03/2012

01:05 pm The kpq3radiant Feature #72 (Closed): update kpq3radiant to latest version
update kpq3radiant to latest version of darkradiant.
The main reason is a bug when mirroring entities, were coordina...

12/28/2011

04:52 pm KinpinQ3-Project Feature #6: Implementation of weapon reload into ingame hud and game-dll
its implemented but probably buggy, so I leave that issue open.
Furthermore its not implemented to bot-lib yet.

08/28/2011

10:31 am KinpinQ3-Project Feature #70 (New): md5 model support is incomplete
support for md5 meshes is not completely implemented yet.
10:17 am KinpinQ3-Project Coding: KingpinQ3 weapon damage and physics discussion
Hey,
please post your opinion about the current physics and weapon damage in KingpinQ3.
What should be changed ?...

08/24/2011

08:28 pm KinpinQ3-Project 0.45 hour (Feature #61 (Closed): more information for rcon status command)

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