0xA5EA
- JsSyntaxHighlighter Theme: Emacs
- Registered on: 01/23/2010
- Last connection: 02/05/2012
Projects
- KinpinQ3-Project (Manager, Developer, 01/23/2010)
- The kpq3radiant (Manager, Developer, 07/26/2011)
Activity
Reported issues: 63
02/05/2012
- 03:39 pm The kpq3radiant Feature #72 (Closed): update kpq3radiant to latest version
- the new version seems to work fine so I close this thread
- 03:38 pm KinpinQ3-Project Feature #69: Flamegun
- flamegun works now but there are still some issues:
# no marks on walls
# no sounds (code is disabled because we ...
01/15/2012
- 03:06 pm The kpq3radiant Feature #72 (Resolved): update kpq3radiant to latest version
01/05/2012
- 12:00 am The kpq3radiant Feature #72: update kpq3radiant to latest version
- kpq3radiant has been updated to darkradiant version 1.7.0
code and windows-executables are updated. - 12:00 am The kpq3radiant 12.00 hours (Feature #72 (Closed): update kpq3radiant to latest version)
01/03/2012
- 01:05 pm The kpq3radiant Feature #72 (Closed): update kpq3radiant to latest version
- update kpq3radiant to latest version of darkradiant.
The main reason is a bug when mirroring entities, were coordina...
12/28/2011
- 04:52 pm KinpinQ3-Project Feature #6: Implementation of weapon reload into ingame hud and game-dll
- its implemented but probably buggy, so I leave that issue open.
Furthermore its not implemented to bot-lib yet.
08/28/2011
- 10:31 am KinpinQ3-Project Feature #70 (New): md5 model support is incomplete
- support for md5 meshes is not completely implemented yet.
- Hey,
please post your opinion about the current physics and weapon damage in KingpinQ3.
What should be changed ?...
08/24/2011
- 08:28 pm KinpinQ3-Project 0.45 hour (Feature #61 (Closed): more information for rcon status command)
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