Bug #71

shaders missing lightmap

Added by hypov8 7 months ago. Updated 3 months ago.

Status:New Start date:10/09/2011
Priority:Low Due date:
Assignee:- % Done:

0%

Category:2D-Arts Textures Spent time: -
Target version:-

Description

if you add a stage with enviroment effects, the lightmap stage is missing
in q3 you could add a stage with lightmap
map _lightmap should work as kpq3/wiki/Shader_Manual sugests, but i cant seem to make use of it

eg..
tcGen environment
cubeMap cubemaps/industrial/industrial_01

History

Updated by hypov8 5 months ago

DECAL_MACRO seems to have some weird lighting issues also

you can notice this with flashlight, RL etc.

Updated by hypov8 3 months ago

in shaders with decal_macro, or polygonoffset
you can add sort 3 after it to show dynamic lightmap and will show bumpmaps on decals
note. will not work with blend func's. has to be only a diffuse map

textures/decals/123
DECAL_MACROS
sort 3
} {
blend diffusemap
map textures/decals/123.png
alphatest 0.5
}
}

textures/decals/124
polygonoffset
sort 3
} {
blend diffusemap
map textures/decals/124.png
}
bumpmap textures/decals/124_normal
}

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